I’ve not been doing much gaming lately, as the family and I are on vacation in the north lakes. We stay with my parents at their summer place, and this year my sister also made the trip with her family. It’s been one big weeklong family get-together! Typically, though, we take one day to go off on our own, just myself, Mrs. Brax and the kids, and do something besides the normal fishing, swimming, and eating that normally comprises our vacation days.
I have no emotional attachment to Pokémon. I was three years into college when the first Nintendo game was released in Japan in 1996. By the time it was unveiled to North America in late 1998, I was settling into my first corporate position and planning out how to propose marriage to my longtime fiancé. I had other things going on. The only thing I knew about Pokémon was that my soon-to-be nephew (a toddler) always wanted to go to McDonalds so he could get a Pikachu thing in his happy meal. That’s what I equate Pokémon to: baby toys. So, if I sound dismissive of the IP, know that it’s only because they might as well have made a Beanie Baby Go for all I care.
For those of us who grew up in a mostly physical world, there are some virtual curiosities that cause us to pause and ponder. One of the most fascinating to me is how people relate to one another through games and social tools. One of my talents in real life is the ability to read nonverbal cues and adjust to the social situation accordingly. Since most virtual worlds are devoid of such cues, I have at times been left in difficult, sometimes even embarrassing situations. Suffice it to say, I’m still learning how to interact with other people through the electronic tools that are now so pervasive in our lives.