In this Braxlog, I talk about how it’s more difficult to have a “shared experience” within the new world of on-demand online entertainment.
Have I mentioned how much I like following Jessica (Liore) Cook on Twitter? My former MMORPG.com’s Game On co-host is not incredibly wordy, but when she does tweet, I give it my full attention. Her posts are simultaneously witty and insightful, and always uplifting. I should probably take tweet lessons from her, honestly. That’s a thing, right? I think it’s called social media branding.
Participating in blogs, fansites and podcasts can be a tremendous experience. It can also be a little confusing when trying to determine where you fit in the grand ecosphere of press/new media/indie media. Just when you think you’ve got a good handle on your role, a new wrinkle is thrown into the equation. Video has stormed onto the video gaming/content creation scene thanks to accessible tools like OBS and Twitch. It was on one such stream a few weeks ago that I heard LOTRO community manager Frelorn make a statement that surprised me a little. Frelorn mentioned that the applications for the 2015 LOTRO Players Council would be going out soon. Upon questioning from the chat, he also validated that LOTRO streamers would be eligible to apply for the council. While this may not seem like a big deal to the casual observer, it does seem to draw an interesting line revealing who LOTRO considers “press”. Continue reading
I’m still not sure I really get the whole craze of watching other people play video games on YouTube and Twitch streams. My spare time is usually devoured by actually playing games (or blogging/podcasting about them), and consumption of video takes more careful attention than, say, a podcast or audio talk show. Nevertheless, I’ve created my fair share of video content in order to experience the creation process and to see if there is any potential to interact with an audience that otherwise wouldn’t be exposed to my blog posts or podcast.