Father’s Day was this past weekend, and I’ve only recently become aware over the past ten years or so how tricky these types of family holidays have become. In the “good old days”, I used to find a suitable greeting card for my parents, and possibly try and do something nice for them (like pick up my room) in order to show my gratitude and love towards them. That was pretty much as complicated as it got. Then came social media, and it became an even greater expression of appreciation to share your feelings towards your loved ones with your entire sphere of influence and beyond.
On the most recent edition of the Couch Podtatoes podcast, Izlain and Eri discussed several questions that have been floating around the blogosphere recently. Two of them that were chosen for discussion interested me quite a bit, and I feel that they’re somewhat related. One question was: What is your longest continuous gaming session. The other, do you have any regrets related to gaming.
First off, thanks to Noctua over at Gamers Decrypted (one of my new favorite blogs) for reaching out to me on this topic. It’s always flattering when someone expresses the desire to collaborate, and especially so when the source is someone of such high quality. Gamers Decrypted is a fairly new site, so be sure to add it to whatever tracking mechanism you currently use!
The topic of discussion today is the effects of gaming. Or, more accurately, the effects of the media we consume, gaming included. When Noctua first approached me, she floated the idea of censorship as a topic, and I notice that while her post hints at the need for some kind of control (be it internal or external), it never uses the word ‘censorship’ at all. There’s a good reason for that. The word is so heavy with negative political and social connotations that it can no longer be used in a positive support role. That is, unless you’re talking about self-censorship, which seems to be much more acceptable. In our western culture, the idea of someone else telling us what we can and can’t do or say is so abhorrent that the very language surrounding it has been fallen victim to, well, self-censorship!
Ever since I played the first #Lego Star Wars game, I’ve been impressed by the ability of the franchise to merge intuitiveness, humor and interesting gameplay mechanics into recognized IP, while simultaneously building up their own brand to toddlers and adults alike. I’m also a big advocate of making sure the “big business” of video games doesn’t forget about kids it it’s quest for the almighty dollar. So it was with great excitement that I opened my inbox to find an invitation to the new Lego #Minifigures Online closed beta this past weekend.