In this episode of Beyond Bossfights, I’ve got Andang and Professor Beej with me to talk about a problem that many people experience: anxiety. They share their personal experiences and struggles, and try to help me understand what coping with anxiety looks like day to day.
*note: as the title indicates, this post contains spoilers. Not just spoilers, but THE BIG spoiler. The one that you definitely don’t want to read about if you haven’t seen the movie yet. That is, of course, unless you’re that guy who wants to throw all emotional attachment to the wind and watch from a purely academic sense – the all-knowing, all-seeing movie god who scoffs at the little folks surrounding you in the theater and their utter lack of foresight. Seriously, though, don’t be that guy.
Over Christmas break, all of the planets aligned and I was able to take the entire family to see the first Disney-driven Star Wars film: The Force Awakens. My oldest two were able to attend an opening-day showing thanks to some friends who procured advance tickets. However, my wife and I and the youngest two were seeing it for the first time and none of us had scoured the Internet for plot clues or paused/analyzed the trailers on YouTube. In other words, we were blissfully ignorant heading into the film.
In this episode, Locowolf makes Beyond Bossfights history as the youngest guest to date, and we talk about Star Wars! Movies, games, toys, it’s all Star Wars, all the time. We even broach the painful family subject of Loco trading my original Boba Fett action figure for some long forgotten toy. Group therapy sessions to follow.
In the last episode of Burton and Scrooge, resident “scrooge” Brian was talking about getting back into Star Wars: The Old Republic now that the latest expansion has dropped. I’ve played SWTOR very briefly in the past as a free-to-play player, and enjoyed it quite a bit. My frustration with the game was purely technical, as every 2nd time I booted the game launcher, it would go through a “reorganizing data” phase which lasted upwards of three hours. I tried a few Internet fixes, none of which worked, and eventually decided that a free game that only worked 50% of the time was not as appealing as other options. It’s an unfortunate situation when you’ve got a great game, but you can’t get out of your own way to be able to deliver it to a potential customer! Continue reading →