Why I Can’t Hate Free-to-Play

In the latest episode of Massive Failure Podcast, it was stated in a very reverse-psychology April Fools-ish way that the “downfall of LOTRO” can be traced back to the decision to move the game to the Free-to-Play business model. While I have absolutely no insight into the amount of revenue generated by LOTRO (neither immediately following the F2P conversion nor now), and I can see the many benefits of a steady, predictable income stream provided by subscriptions, I can unequivocally say one thing: without Free-to-Play, I wouldn’t be here.

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