The Need for Media Rating Systems

5006956785_b71066fe01_zFirst off, thanks to Noctua over at Gamers Decrypted (one of my new favorite blogs) for reaching out to me on this topic. It’s always flattering when someone expresses the desire to collaborate, and especially so when the source is someone of such high quality. Gamers Decrypted is a fairly new site, so be sure to add it to whatever tracking mechanism you currently use!

The topic of discussion today is the effects of gaming. Or, more accurately, the effects of the media we consume, gaming included. When Noctua first approached me, she floated the idea of censorship as a topic, and I notice that while her post hints at the need for some kind of control (be it internal or external), it never uses the word ‘censorship’ at all. There’s a good reason for that. The word is so heavy with negative political and social connotations that it can no longer be used in a positive support role. That is, unless you’re talking about self-censorship, which seems to be much more acceptable. In our western culture, the idea of someone else telling us what we can and can’t do or say is so abhorrent that the very language surrounding it has been fallen victim to, well, self-censorship!

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